Tuesday, May 5, 2015
Eye Lights
I was looking at those last renders and thinking... "Those eyes and teeth are WAY too dark." So I added some lights linked exclusively to them, and played around with the bump map on the hair.
Monday, May 4, 2015
Trailer Sneek Peek
Since the newest renders won't be ready in time for Viz-a-GoGo, I'll post the screen shots here.
070 - frame 1
070 - frame 130
100 - frame 294
140_frame 324
Sunday, April 26, 2015
Huge Texture Fixes
Two Major issues were solved this past week.
1) All textures for each pallet were copied to one asset pallets, so that I could remove the duplicate pallets for a much cleaner project space.
We've had a lot of trouble with textures breaking, and me having to fix them because the team couldn't make heads or tails of what my pallets have become. The biggest breakthrough came this last week, when I discovered that the gold texture from French Toast Mafia's 2012 Summer Course project, Berry Scary, was apparently not attaching to the surfaces because I must have imported the coshader, rather than the slim node network. This doesn't explain why it seemed to be working for a while, but whatever, I've fixed it now.
As it turns out, Kelly Kin put the pallet with ALL the metal textures from Berry Scary into my project space without explaining anything to me, under the assumption that I new jack squat about slim and TOTALLY wouldn't screw up such a simple task of applying them.
To make things easier for my team, I copied all the textures to one centralized pallet so that I could delete the duplicates, and make the overall project space much cleaner. I then opened the "shaders" pallet from Kelly's project, copied them, and again deleted the duplicate.
Voila! Much cleaner (and working)
This also allowed me to attach a variety of metals to the more mechanical assets, making them just a little more interesting.
I also added a tire texture to the top of the bcam.
Wednesday, April 22, 2015
Weeklies
WAY behind on updating the blog, so imma upload the weeklies that survived.
February 23
March 23
April 16
April 22
February 23
March 23
April 16
April 22
Saturday, January 24, 2015
POV Ending
Tuesday, December 16, 2014
Final Shot
For the final shot, I wanted a Paper Man-esque credit sequence with photos of their "date" except that it cuts out to reveal that it's not a date at all as much as hanging out with a group of friends, and just as the audience processes the joke, the boyfriend enters.
After one of our crew drop out last minute, however, I had to turn to a random Sweet Eugene's customer to operate the
boom mike. This put me in a bit of a rush, and I ended up not taking the
excess of negative space into account. To remedy this, I've begun
resizing the composition, and animating masks to move the friends closer. It's still got a few lighting issues around Kate's cup and couch arm, but I'll keep working with it.
Thursday, December 11, 2014
Fall Show
What I submitted to the VIZA Fall Show. Still need textures and tighter editing, but We've got most everything filmed and synced up.
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