Thursday, July 31, 2014

Redoing the Animatic

 In applying for jobs recently, I couldn't help but realize that my animatics looked awful, and nothing like the short in its current state. So I decided, since the camera has accumulated some advanced 3D movements, I decided to experiment with how to replicate those movements in 2D.

01 - Crazy Crane Shot
I noticed about five frames in that this animatic was going to be unintelligible if each action had multiple angles. To remedy this, I decided to pick an angle for each action, and the clarity was satisfactory.
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03 - Rotating the Camera
To rotate the camera, I simply expanded the canvas to about 5760x180, and warped the perspective lines to augment the illusion. This is MUCH more interesting than the two-second entry I have filmed, and introduces Tom a little better as a solid character without having other characters in his head. The stammering apology for his near incident will also set up Ava's more frantic apology when she has an actual incident.


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04 - POV
While Lefty's room was a straight-forward drawing with a hole in the middle, the meatspace hallway had to stretch from left to right and top to bottom. I used the same warped perspective lines from shot 3 but added 1080 pixels at the bottom for the paper with the class schedule.

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21 - Panning Under the Stairs
Perhaps the most difficult, however, was the rotation under the stairs in the final shot. For this, I had the first stair sprite expand until the steps surrounded the camera. I then had the second sprite enter the screen from the left, with a slight scaling animation to aid the illusion that it's the same stairs.

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